Martyn Potts

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Viewing 14 posts - 16 through 29 (of 29 total)
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  • in reply to: Pick up and move units #2899
    Martyn Potts
    Participant

    No.
    Rule 7.A:
    Units generally must be moved one unit at a time. However, units that start a movement or pursuit phase stacked together can be selected and moved as a stack.

    in reply to: Ground replacements points #2877
    Martyn Potts
    Participant

    Hi Ron,

    Firstly, all combat replacements are added to the replacement pool and they can be used at any time in the future.

    I would refer you to the replacement charts on page 13 of the Barbarossa charts. Taking one of your Russian divisions it is a Standard infantry division meaning it has 3 infantry SPs and 1 artillery SP, halved if reduced. You have two of them so we are back up to 3 and 1.

    For combat replacements the relevant rule is 16.A.3 and I will assume nobody is isolated. The standard replacement rate is 1 SRP for every 3 SPs eliminated, but the Soviet P&E says their replacement rate is 1 for every 4. If the Russians were attacking when they suffered these losses they would get 0.75 infantry SRPs and 0.25 artillery SRPs. Had these been German divisions they would have received 1 infantry SRP and 0.33 artillery SRPs (the German combat replacement rate is not modified by their P&E rules).

    If the Russians suffered these losses when defending, AND the Germans had advanced into their hex after the combat, the standard rule says they would get no SRPs. I always use the Optional Rule which gives them 25% of their normal replacements in infantry SRPs. In this case their normal replacements would have been a total of 1 SRP made up of infantry and artillery, and 25% of that would be 0.25 but ALL infantry – heavy equipment is abandoned on the field!

    As for your 5-12 artillery unit, the same principles apply but exactly how much you get back depends on whether it was a battalion, regiment or brigade. They would all be artillery SRPs (see Non-Divisional Unit Replacement Costs chart) unless using the optional rule in which case they would get 25% of their standard replacements but in infantry SRPs.

    Hope this is clear.

    Martyn

    in reply to: Logistics #2860
    Martyn Potts
    Participant

    Hi Ron,

    This is one of the ‘discovery’ scenarios which gradually add more rules and introduce new concepts as you work through them. As such, the supply rules are simplified. For the Germans, their units are in General Supply if they can trace an MSR of any length to an Axis controlled city. For the Soviets, they need to trace an MSR of any length to Kerch or Sevastopol. For Offensive Supply (only really relevant for the Germans) the units need to be stacked with or adjacent to a Corps HQ in the combat phase. I would add that they can also only be in OS if they were on GS to begin with.

    If you want to play this scenario with the full rules set then turn to page 28 and play The Crimean Campaign.

    Martyn

    in reply to: Offensive supply #2857
    Martyn Potts
    Participant

    On the Continental system if you can trace an MSR to an airbase, either directly from a LOC or through STs and HQs, then all air units at that base are in General Supply. You don’t need to expend any LPs on them. That is only required on the Overseas system.

    David has simplified the supply rules for this scenario. I don’t think he has given you any STs. I would assume all your air units are in supply unless their airbase is surrounded by enemy ZOIs, and all your units are in General Supply if they can trace an MSR from any of their cities – noting that an EZOI would block the MSR unless negated. To get Offensive Supply just expend your 1/3 LP per turn and then any unit that is in General Supply AND is stacked with or adjacent to an HQ is in Offensive supply during the combat phase. Being in GS is a prerequisite for OS.

    in reply to: Air replacements points #2856
    Martyn Potts
    Participant

    1 ARP. See Rule 16.B.2.c.

    Martyn

    in reply to: Air unit reinitialization #2855
    Martyn Potts
    Participant

    Yes.
    Rule 8.A
    NOTE: Air units may fly in both player turns of a game turn unless prohibited by the specific mission profile.
    Like naval units, you get to move and fight with them even when it isn’t your player turn.

    Martyn

    in reply to: Artillery and CeV #2844
    Martyn Potts
    Participant

    Yes.

    in reply to: Road movement #2835
    Martyn Potts
    Participant

    Hi Ron,
    It depends on what part of the world you are in as per 7.F.3. In Barbarossa they are likely to be all metalled except for Norway, Sweden and East Prussia which would be asphalt.

    Martyn

    in reply to: Barbarossa Maps #2749
    Martyn Potts
    Participant

    You could probably do away with map RH too if you want some extra space for charts, OBs etc.

    in reply to: Barbarossa Maps #2739
    Martyn Potts
    Participant

    See the attached picture. This is the maximum width (row F of the maps – the tape measure is running through it on the map layout diagram in the picture) and I measured it at 80 inches with the Urals. Maximum height (4 maps) is around 104 inches. Each standard map section is 18 inches by 26 inches (there is some overlap naturally). To set all the maps out except the Urals (dark red/brown at the top of the map layout in the image) you need 64×104 inches.

    If I took the bookcases out along the side of the room I bet I could fit the whole lot on the floor!

    Martyn

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    in reply to: Latest rules (from DOI) #2625
    Martyn Potts
    Participant

    Hello Chris.
    Have a look in the Barbarossa forum.
    Martyn

    in reply to: Player aids and errata #2461
    Martyn Potts
    Participant

    Hello Ken,

    There isn’t a DOI errata file at the moment – it is next on the list to do.

    Any rule amendments will appear in v1.6 which is about to be released with Barbarossa.

    Martyn

    in reply to: Opponents Wanted section added to forum #2453
    Martyn Potts
    Participant

    Hi Mitch,

    Hope you are well. This is a good idea.

    Martyn

    in reply to: Are the latest rules + charts downloadable? #2363
    Martyn Potts
    Participant

    Have a look in the forum for the respective game. Any downloads there are for that specific game will be pinned to the top of the forum. The Downloads forum itself has more TSWW generic downloads.

Viewing 14 posts - 16 through 29 (of 29 total)